Definition of «level design»

Level design refers to the process and art of creating an environment or space in a game, virtual reality experience, or other interactive media. It involves designing the layout, terrain features, and overall visual appearance of the level, as well as determining the placement of objects, obstacles, and enemies within it. The goal is to create an immersive and engaging environment that challenges players while maintaining a sense of progression and flow. Level design can also involve creating scripts or events that trigger specific actions or responses from non-player characters (NPCs) or other elements within the level. Ultimately, effective level design helps shape the player's experience by guiding their movement, decision making, and overall interaction with the game world.

Sentences with «level design»

  • Once the team realized they had complete freedom to make this sequel, they took risks on what is, to me, the greatest example of level design in gaming history. (monstervine.com)
  • It sets an example for other games with level design in them, and being an independently developed game further increases the extent to which this is true. (invisioncommunity.co.uk)
  • The variety of obstacles is reasonable, with level designs varying in complexity as you progress. (completegamereviews.com)
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